Bokeh depth of field in cutscenes and /gpose mode.Less banding with a dithered output, reducing the banding visible when looking at the skybox.Smoother radial blur using dithered sampling, which avoids the stepped look of the original.Sharper sun shafts using dithered sampling, which avoids the stepped look of the original.Softer bloom that more closely matches the intended look of the game when running it at higher resolutions like 4k.Tweaked reflections to be less jaggy and more blurry, by applying a simple scattering filter to hide the sampling steps.
Because it works in HDR space, it can even show details that weren't visible before. It brings out the fine details of the art in FF14 while removing the dreaded "grey haze" many Reshade presets seek to destroy, without crushing any details. Filmic tonemapping replaces the game's internal colour processing algorithm with one which is standard in modern games.This allows for much much higher fidelity when it comes to colour control and even the ability to improve on normally impossible to touch aspects of the game's graphics!īecause this works through shader replacement, it has a low performance impact and does not need to be updated through patches unless an affected shader is changed. Unlike the popular Reshade/GShade shader mods, this uses 3DMigoto to replace the game's own shaders with custom ones. A messy shader modification for Final Fantasy 14.